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Wagon Crawl

Wagon Crawl

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Devlog

  • WagonCrawl 0.3 0.4 and 0.5
    July 15, 2026 by Roll4d4
    [did a bunch of work yesterday, stayed up late] The 0.5 update is ~done~. V0.3 was supposed to be a clarity sweep, 0.4 was expanding settlements and magic, 0.5 was expanding road stories, like fleshin... Continue reading
  • The very untested and very unstable v0.3/0.4 release
    July 14, 2026 by Roll4d4#roguelike, #demo, #free
    [The very untested and very unstable v0.3 release] [v0.5 is done. I put in work today] Magic: 'Arts' are just like any other interaction in wagoncrawl. Some sites or some events can have special solut... Continue reading
  • Updated v0.2 today
    July 13, 2026 by Roll4d4
    [Wagon Crawl updated from v0.1 to v0.2] [*Edit: WagonCrawl 0.2 is now uploaded] [*Double Edit: There are still game breaking bugs. beware the campsites.] Major fixes in UI and presentation. Mostly les... Continue reading
  • I am 4d4.
    July 12, 2026 by Roll4d4
    WagonCrawl. Hee-YEAH! I am roll4d4. I am a solo indy dev who specializes in systems. I find a lot of joy in making things that make things. I also enjoy making tools for other developers to use, thoug... Continue reading
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