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Devlog

  • 4d4 Quick Start 0.6 is live — help me break it
    August 30, 2026 by Roll4d4
    4d4 Quick Start 0.6 is live. It is a free, 34-page complete basic game built around four directional Axes, pools of d4s, matching Clusters, useful Stragglers, and a shared Scene made from independent... Continue reading
  • The books have a visual language now - and Open Omen
    August 29, 2026 by Roll4d4
    The 4d4 books have been rebuilt as an actual visual series. All four playtest books now share a consistent page design, stronger heading hierarchy, embedded typefaces, warmer paper, cleaner tables, an... Continue reading
  • Roll 4d4 in your browser: the playtest page is interactive
    August 29, 2026 by Roll4d4
    A rules explanation can sound perfectly clear until actual dice hit the table. I wanted people to be able to feel the central 4d4 decision before downloading a book, so the playtest page now includes... Continue reading
  • Why 4d4 does not have dead dice
    August 28, 2026 by Roll4d4
    Most dice systems ask whether a roll succeeded. 4d4 also asks what the dice formed and what was left behind. Before rolling, a player chooses an Axis and decides how many Ready Normal Dice to commit,... Continue reading
  • Four books, one shared scene: 4d4 is ready for playtesting
    August 28, 2026 by Roll4d4
    I sat down and reviewed 4d4 as a game rather than as a stack of rules, and the clearest version of it is this: The Quick Start is the game. The other three books are doors. Quick Start 0.4 is 35 pages... Continue reading
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