<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Hold Until Dawn Devlog - itch.io</title><link>https://roll4d4.itch.io/hold-until-dawn</link><description>Build by day. Hold until dawn.</description><item><guid>https://roll4d4.itch.io/hold-until-dawn/devlog/1590535/web-gl-and-fun</guid><title>Web_GL and FUN</title><link>https://roll4d4.itch.io/hold-until-dawn/devlog/1590535/web-gl-and-fun</link><pubDate>Fri, 17 Jul 2026 17:37:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>[WebGL sucks and I&#039;m day 3 of a water fast. Fuck this shit.] Title: WebGL, Missing Meshes, and the Difference Between “Works in Editor” and “Works in a Build” Moving Hold Until Dawn to WebGL e...</p>]]></description></item><item><guid>https://roll4d4.itch.io/hold-until-dawn/devlog/1588282/hold-until-dawn-prototype</guid><title>Hold Until Dawn Prototype</title><link>https://roll4d4.itch.io/hold-until-dawn/devlog/1588282/hold-until-dawn-prototype</link><pubDate>Thu, 16 Jul 2026 15:13:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>[Game Launch] Hold until dawn is my take on a game that is more consumer forward then my other works, which are more dev forward. Its an infinite wave defense game with procedural generation. The idea...</p>]]></description></item></channel></rss>